Co-op Mining & Factory Automation Sim

Ore Factory Squad Wiki

Mine procedurally generated properties, process valuable ores, automate production lines, complete contracts, and grow an industrial empire solo or with up to four players.

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Ore Factory Squad Guides

Everything you need to mine, automate, and grow your industrial empire in Ore Factory Squad

Getting Started

Ore Factory Squad Beginner Guide

Go from a rented starter warehouse and your first property to a working mine, production line, and completed contract.

The early game follows a clear business loop: secure a workspace, buy a property, dig its procedurally generated underground, process the resources, sell products, and reinvest in tools, licenses, machines, and logistics. The full operation can be managed solo or divided between as many as four co-op players.

1

Set Up the Starter Warehouse

Objective: Learn the warehouse terminals, storage flow, stock-selling process, and basic interaction controls.

Recommended Actions
  • Finish the opening tasks before buying optional decorations or extra equipment.
  • Keep one clear area for raw resources and another for finished products.
  • Use the tutorial stock sale to understand how products become immediate cash.

Avoid: Do not fill the small starting floor with machines before deciding where inputs, outputs, and pallets will move.

2

Buy Your First Property

Objective: Purchase an accessible dig site and begin the Landlord progression milestone.

Recommended Actions
  • Treat every property as a fresh exploration job because ore placement and underground routes are procedurally generated.
  • Start with the affordable property opened by early progression instead of waiting for Forest, Construction, or Quarry sites.
  • Mark a simple entrance and return path so mined resources can be carried out without getting lost.

Avoid: Do not assume a deposit or tunnel will appear in the same place as another player's map.

3

Mine the Shallow Layers

Objective: Collect the first batches of raw resources and establish a repeatable route between the property and warehouse.

Recommended Actions
  • Use the shovel on easy ground and move to a pickaxe when the terrain becomes tougher.
  • Aim for an early batch of at least 50 collected resources, matching the game's first mining achievement.
  • Dig a route wide enough to carry resources safely rather than creating narrow, twisting holes.

Avoid: Do not spend too long chasing one visible deposit if transport back to the surface takes longer than the mining itself.

4

Upgrade Extraction When Mining Slows

Objective: Use stronger equipment when harder ground, long travel, or large excavation areas become the main bottleneck.

Recommended Actions
  • Move from shovel to pickaxe, then unlock a jackhammer for faster digging.
  • Use dynamite to clear large sections and open blocked cave entrances.
  • Install a Mining Lift when vertical hauling becomes slower than extraction.

Avoid: Do not buy every mining upgrade at once; keep enough cash for machines, production licenses, and delivery work.

5

Build One Short Production Chain

Objective: Turn raw resources into finished products with the first unlocked machines and recipes.

Recommended Actions
  • Choose one available recipe and place only the machines required for that output.
  • Leave working space around machine inputs and outputs so pallets do not block production.
  • Use 50 produced items as a practical first target before expanding into several recipes.

Avoid: Do not unlock many recipes without enough floor space, storage, or demand to use them.

6

Sell Stock for Working Capital

Objective: Convert finished inventory into cash before storage congestion stops the factory.

Recommended Actions
  • Use direct stock sales when you need fast cash or must clear excess products.
  • Keep a small reserve of common products for contracts instead of selling every pallet immediately.
  • Reinvest first in the part of the loop that is currently slowest: digging, processing, or transport.

Avoid: Do not let low-value stock occupy every output area while expensive machines wait for space.

7

Complete the First Contract

Objective: Produce the requested item and quantity, prepare the delivery, and finish the first company order.

Recommended Actions
  • Read the product and quantity requirements before accepting or negotiating the deal.
  • Produce the full order, package the goods on pallets, stage them near the delivery area, and load the truck.
  • Finish the first contract to unlock the Backyard to Business achievement and begin higher-scale growth.

Avoid: Do not accept an order that requires a recipe, license, machine, or inventory level you cannot support.

8

Expand by Fixing the Biggest Bottleneck

Objective: Grow without wasting cash on equipment that does not increase throughput.

Recommended Actions
  • Upgrade mining tools when extraction is slow.
  • Add or duplicate machines when raw resources pile up.
  • Use conveyors, forklifts, palletizers, drop zones, and warehouse robots when movement and storage become the limiting factor.

Avoid: Do not overexpand with loans, employees, vehicles, and advanced properties before the current production line earns steady cash.

Mining

Ore Factory Squad Ores and Mining Guide

Compare confirmed resources, procedural locations, excavation tools, and the transport equipment used to bring material back to production.

Ore placement is randomized on every property, so there is no universal fixed route to a deposit. The reliable rule is progression by depth: basic tools handle early excavation, stronger tools open tougher ground and caves, and deeper resources become more valuable.

General Raw Resources

Resource
Location
Procedurally generated across purchased properties
Depth
Available throughout diggable terrain; overall resource value increases with depth
Rarity
Variable by property and generated map
Route
Extract at the property, transport to the warehouse, process with unlocked machines and recipes
Value
Core input for products, stock sales, and company contracts

Best Approach: Follow broad deposits and keep an easy return route instead of digging a single narrow shaft.

Copper

Resource
Location
Randomized underground deposits on owned properties
Depth
Found through normal progression; exact depth and position vary
Rarity
Confirmed named metal and an early progression milestone
Route
Mine, haul or lift, process through available licensed recipes
Value
Useful production material for advancing beyond basic resource collection

Best Approach: Secure the route back to the surface before clearing a large copper pocket.

Gold

Resource
Location
Randomized underground deposits
Depth
Associated with deeper and more valuable mining progression
Rarity
Higher-value named ore
Route
Mine, transport, process or reserve for profitable production and orders
Value
Valuable resource with a dedicated Gold Rush achievement

Best Approach: Bring stronger excavation equipment and enough carrying capacity before committing to a deep gold run.

Diamond

Resource
Location
Randomized underground deposits
Depth
Deep-mining exploration target
Rarity
Rare named resource
Route
Mine, secure transport, use in advanced production or high-value inventory
Value
Premium discovery tied to the We're Rich! achievement

Best Approach: Use a Mining Lift or a short, direct tunnel so valuable finds are not trapped deep underground.

Secret Cave Deposits

Mining Area
Location
Randomly generated caves in the Forest and Quarry maps
Depth
Behind cave entrances discovered during exploration
Rarity
Optional exploration find
Route
Open the entrance with dynamite, extract the generated resources, move them to production
Value
Extra deposits outside the main tunnel route

Best Approach: Carry dynamite when exploring Forest or Quarry sites so a blocked entrance does not end the trip.

Shovel

Equipment
Location
Starter tool used at dig sites
Depth
Soft ground and the earliest excavation
Rarity
Starting equipment
Route
Manual digging
Value
Low-cost entry tool for opening the first route

Best Approach: Replace it as the main tool once tougher layers make each trip too slow.

Pickaxe

Equipment
Location
All mining properties
Depth
Tougher layers beyond basic shovel work
Rarity
Early upgrade
Route
Manual focused excavation
Value
Reliable general-purpose mining tool

Best Approach: Use it to shape controlled tunnels and preserve a safe transport path.

Jackhammer

Equipment
Location
All mining properties after unlocking
Depth
Faster excavation through larger or tougher sections
Rarity
Progression upgrade
Route
Powered excavation
Value
Reduces digging time when manual tools become the bottleneck

Best Approach: Upgrade to it when processing machines are waiting for raw material.

Dynamite

Equipment
Location
Dig sites and blocked cave entrances
Depth
Large clearances and cave access
Rarity
Advanced excavation consumable
Route
Place and blast, then collect exposed resources
Value
Clears large sections quickly and can reveal caves

Best Approach: Use it for high-impact cuts rather than small corrections that hand tools can handle.

Mining Lift

Equipment
Location
Vertical mine routes
Depth
Moving resources between deep tunnels and the surface
Rarity
Logistics upgrade
Route
Load a resource, operate the lift, unload near the surface route
Value
Cuts repeated carrying time on deep properties

Best Approach: Place it where several productive tunnels can feed the same vertical transport point.

Automation

Ore Factory Squad Factory Automation Guide

Connect machines, conveyors, palletizers, drop zones, storage, and warehouse robots without blocking inputs or delivery lanes.

Factory progression is driven by machine unlocks, production recipes, licenses, and logistics upgrades. A dependable line moves in one direction from raw-resource storage to machines, finished-product handling, pallet storage, and either stock sales or the delivery gate.

1

Choose One Recipe and Confirm Its License

Pattern: Raw resource to required machine stages to finished product

Setup: Unlock the recipe and every machine it needs before placing a long production line.

Bottleneck: A half-built chain that consumes floor space but cannot produce a sellable item.

2

Create Separate Input and Output Areas

Pattern: Input storage, machine lane, output storage

Setup: Keep raw resources beside the first machine and reserve a different area for finished products and pallets.

Bottleneck: Mixed inventory blocking machine access or making contract stock hard to count.

3

Start With a Short Manual Line

Pattern: Input pallet, machine, output pallet

Setup: Test the recipe manually and confirm that products leave each machine correctly before adding conveyors.

Bottleneck: Automating a layout that already has the wrong machine order or insufficient output space.

4

Add Conveyors in a Single Direction

Pattern: Storage, machine 1, conveyor, machine 2, finished output

Setup: Use straight conveyor runs where possible and leave walking or forklift access beside the belt.

Bottleneck: Tight turns, crossed traffic, and belt endpoints that dump items into occupied space.

5

Use a Palletizer at the End of Stable Lines

Pattern: Final machine, palletizer, finished-pallet zone

Setup: Place the palletizer after the slowest production issues are solved so completed products are grouped for storage or delivery.

Bottleneck: Palletizing faster than the warehouse can move or store the finished pallets.

6

Connect Drop Zones and Warehouse Robots

Pattern: Palletizer, drop zone, warehouse robot route, storage or delivery zone

Setup: Use the Warehouse Robot, Palletizer, and Drop Zone together as one working automation setup, then keep the robot's travel lanes open.

Bottleneck: Blocked drop zones, overlapping pallet stacks, or long robot routes through busy forklift areas.

7

Build a Dedicated Contract Staging Area

Pattern: Finished storage, packaging, staged pallets, truck loading

Setup: Separate contract inventory from stock-sale inventory and place staged pallets close to the delivery gate.

Bottleneck: Selling, moving, or mixing products that were already counted for an accepted order.

8

Scale Only the Slowest Stage

Pattern: Measure queue, duplicate slow machine or expand logistics, test again

Setup: Add machines, belts, robots, or storage only where a visible queue shows that capacity is missing. Six placed machines marks the Industrial Revolution achievement.

Bottleneck: Duplicating every machine equally and creating excess intermediate products with nowhere to go.

Economy

Ore Factory Squad Money and Contracts Guide

Choose between fast stock sales, negotiated company deliveries, scrap, antiques, and employee work while keeping loans and inventory under control.

Ore Factory Squad supports several income routes. Direct stock sales provide quick liquidity, while company contracts ask for specific products and quantities, include negotiation, and pay higher rewards after the goods are packaged and loaded for delivery. Scrap, antiques, and off-site employee jobs add secondary income outside the main factory loop.

Direct Stock Sales

Fast cash flow

Setup: Low

Best For: Clearing excess products, funding the next tool or machine, and preventing full storage

Workflow
  1. 1.Move finished products into stock.
  2. 2.Sell surplus inventory through the warehouse sales process.
  3. 3.Keep a reserve of commonly requested products for contracts.

Rule: Use stock sales for speed, not as a reason to empty every product line before checking contract demand.

Company Contracts

Higher-reward production orders

Setup: Medium to high

Best For: Turning a stable recipe and organized inventory into larger payouts

Workflow
  1. 1.Check the requested product and quantity.
  2. 2.Confirm that the recipe, machines, license, and resources are available.
  3. 3.Produce the order, package it on pallets, stage it, load the truck, and complete delivery.

Rule: The first completed order unlocks Backyard to Business, and earning $40,000 from contracts unlocks Signed for Success.

Negotiated Deliveries

Contract value optimization

Setup: Requires market and negotiation progression

Best For: Improving returns on orders the factory can already fulfill efficiently

Workflow
  1. 1.Compare the requested quantity with current stock and production speed.
  2. 2.Negotiate the deal before committing resources.
  3. 3.Accept orders that fit existing lines instead of forcing an expensive new setup for one delivery.

Rule: A good contract uses machines and inventory you already have while avoiding long idle production changes.

Scrap Sales

Exploration and cleanup income

Setup: Low

Best For: Monetizing scrap gathered outside normal ore processing

Workflow
  1. 1.Collect scrap during city and property exploration.
  2. 2.Transport it to the Waste Collection Center.
  3. 3.Sell it instead of using warehouse space needed by production.

Rule: Selling 25 pieces of scrap at the Waste Collection Center unlocks the Scrap Dealer achievement.

Antique Sales

Discovery income

Setup: Low, but dependent on finding antiques

Best For: Converting optional exploration finds into cash

Workflow
  1. 1.Keep antiques separate from raw resources and factory products.
  2. 2.Take them to the Pawn Shop.
  3. 3.Sell them when found rather than letting them occupy logistics space.

Rule: Selling 10 antiques at the Pawn Shop unlocks One Man's Treasure.

Off-Site Employee Contracts

Delegated income

Setup: Requires hiring an employee

Best For: Adding revenue while the player continues mining, production, or local deliveries

Workflow
  1. 1.Hire an employee.
  2. 2.Send the employee to an available off-site contract.
  3. 3.Collect the result after the employee returns from a successful job.

Rule: The first successful return from an off-site contract unlocks They Actually Came Back.

Inventory and Truck Loading

Delivery efficiency

Setup: Storage space, pallets, packaging, and vehicle access

Best For: Preventing profitable contracts from failing at the final logistics stage

Workflow
  1. 1.Reserve a clearly marked area for accepted orders.
  2. 2.Package complete quantities on pallets.
  3. 3.Keep the truck route and loading area clear until every required pallet is loaded.

Rule: Do not mix contract pallets with stock-sale inventory or begin packaging before the full quantity can be staged.

Loan Repayment

Long-term cash control

Setup: Bank loan balance

Best For: Reducing financial pressure after the factory reaches steady positive cash flow

Workflow
  1. 1.Keep enough operating cash for tools, transport, and current orders.
  2. 2.Use surplus profit to reduce the loan instead of buying every optional upgrade.
  3. 3.Finish repayment once the core mining and production loop can fund itself.

Rule: Fully repaying the bank loan unlocks the Debt Free achievement.

Upgrades & Progression

Ore Factory Squad Upgrades and Progression

Prioritize upgrades that remove mining, production, and logistics bottlenecks. Delay cosmetic spending until contracts and automated production generate steady cash.

Ore Factory Squad progression moves from hand mining and simple machines to licensed production lines, employees, vehicles, conveyors, and warehouse automation. The strongest upgrade path improves the slowest part of the current loop: extraction first, factory throughput second, then contracts, staffing, and full automation.

Early Game

Highest Priority

Goal: Create a reliable mine-to-contract loop.

Mining Tool Progression

Mining Speed

Order: Shovel to Pickaxe to Jackhammer

Why: Stronger tools handle tougher underground layers and reduce the time required to extract each load.

When: Upgrade whenever the current soil layer or mining speed becomes the main bottleneck.

Basic Machines and Production Licenses

Factory Capacity

Order: Unlock the machines and recipes required by upcoming contracts.

Why: Machines turn raw resources into higher-value products, while licenses open new recipes and production chains.

When: Before accepting contracts that require products the current factory cannot make.

Pallet and Forklift Logistics

Equipment

Order: Improve pallet handling first, then establish reliable forklift transport.

Why: Organized material movement prevents machines, deliveries, and contract loading from waiting on manual carrying.

When: As soon as loose resources and finished products begin piling up.

Contract Reach and Negotiation

Market

Order: Add contract access first, then improve negotiation returns.

Why: More contract options and better negotiated rewards turn the same production output into faster progression.

When: After the factory can consistently complete basic orders without running short.

Skip for now
  • Character cosmetics
  • Warehouse decoration
  • Extra vehicles that do not solve a transport bottleneck

Mid Game

High Priority

Goal: Scale throughput and remove repeated manual work.

Conveyor Expansion

Factory Capacity

Order: Connect consecutive machines, then extend belts toward sorting and pallet handling.

Why: Conveyors keep multi-stage production moving and reduce repeated hand transfers between machines.

When: Once two or more machines repeatedly pass the same materials between them.

Modular Mining Lift and Underground Lights

Mining Equipment

Order: Build the lift for vertical transport, then light deeper work zones.

Why: The Mining Lift moves resources and players vertically, while placeable lights make deeper tunnels easier to navigate and organize.

When: When long climbs and dark tunnels consume more time than actual mining.

Miner and Handler Employees

Employees

Order: Hire the role that covers the largest labor shortage.

Why: Employees allow the operation to continue while the player focuses on mining, production planning, contracts, or expansion.

When: When one repeated task keeps stopping the rest of the business.

Property and Vehicle Expansion

Market Reach

Order: Buy the next dig site, then add the utility vehicle needed to support it.

Why: New properties provide larger mining areas, new hazards, and advanced resources, while vehicles improve city and cargo movement.

When: After the current property and factory can finance expansion without stopping production.

Dynamite Access

Mining Speed

Order: Use explosives for large excavation jobs and breakable cave entrances.

Why: Dynamite clears large sections and is required to open hidden caves found in advanced properties.

When: After reaching Forest or another site where cave exploration and large-volume digging become valuable.

Skip for now
  • Overbuilding conveyors before machine output is high enough
  • Hiring more workers than current cash flow can support
  • Buying a new property before the existing production line is stable

Late Game

Scale Priority

Goal: Automate pallet movement and maximize contract income.

Warehouse Robot, Palletizer, and Drop Zone

Automation

Order: Build the three components as one connected working setup.

Why: This combination enables warehouse automation and is required for the Full Automation achievement.

When: When production is fast enough that manual pallet movement becomes the main constraint.

Robot Routes and Drop-Zone Coverage

Automation

Order: Expand robot routes around the busiest production and shipping areas.

Why: Warehouse robots move pallets automatically, and moving 30 pallets unlocks No Human Hands Required.

When: After the first automated production cell works reliably.

Off-Site Employee Contracts

Employees

Order: Keep a productive worker available for external jobs while the main factory continues running.

Why: Successful off-site contracts create another use for employees and unlock They Actually Came Back.

When: When the factory no longer depends on every employee remaining on site.

Advanced Contract and Negotiation Upgrades

Market

Order: Increase contract availability and negotiation value alongside production capacity.

Why: Advanced resources and production lines are most profitable when matched with higher-value orders.

When: After the factory can support multiple large deliveries.

Broad Upgrade Completion

Progression

Order: Fill remaining useful branches before spending heavily on cosmetics.

Why: Unlocking 40 upgrades awards Peak Performance and completes a major progression milestone.

When: Once cash flow is strong enough to purchase upgrades without interrupting production.

Skip for now
  • Redundant manual logistics upgrades after warehouse automation is working
  • Additional machines without matching resource inputs
  • Large contracts that exceed storage or delivery capacity
Properties & Dig Sites

Ore Factory Squad Properties and Dig Sites

Each property uses fully diggable procedural terrain and randomized resource placement. Later sites add larger mining areas, advanced materials, hidden caves, and environmental hazards.

The launch version contains four properties that are unlocked and purchased through progression. Resource placement changes between property purchases, so profitable mining depends on exploration, depth, and equipment suited to each location.

Suburban Backyard

Starting Site

Unlock: The first property used to begin the mining business.

Environment: A small suburban backyard connected to the early warehouse and tutorial progression.

Terrain: Compact fully diggable terrain with the simplest early-game workflow and limited working space.

Resource: Best suited to basic materials such as Stone, with underground resource positions generated procedurally.

Features
  • Introduces property ownership
  • Supports early shovel and pickaxe mining
  • Provides materials for the first machines and contracts

Profit Strategy: Use the property to establish the extraction, processing, selling, and contract loop before spending heavily on expansion.

Forest

Early Expansion

Unlock: Purchase and visit it after progressing beyond the starting property.

Environment: A quiet roadside property surrounded by green pine trees with a lake view.

Terrain: Offers a much larger digging space than the starting area, with more room for tunnels and underground infrastructure.

Resource: Introduces resources such as Copper, Bronze, Iron, and Steel, supporting advanced machines and production chains.

Features
  • Procedurally generated underground caves
  • Breakable cave entrances that require dynamite
  • Hidden pockets containing valuable materials

Profit Strategy: Prioritize the Mining Lift, underground lights, and dynamite so cave rewards and deeper ore can be transported efficiently.

Construction Site

Mid-to-Late Expansion

Unlock: Purchase and visit it through later property progression.

Environment: An active city expansion zone with unfinished roads, tall construction, dust, and an open foundation pit.

Terrain: Mining begins inside the construction foundation, where underground gas pipes make careless excavation more dangerous.

Resource: Untouched soil beneath the construction area provides strong mineral potential and valuable resources.

Features
  • Risky underground gas pipes
  • Large excavation-style starting area
  • Hard Hat Area achievement for buying and visiting the property

Profit Strategy: Dig methodically around hazards, maintain clear access routes, and expand only when transport and processing can handle the increased output.

Quarry

Late Expansion

Unlock: Purchase and visit it as the late-game launch property.

Environment: A large quarry located in snowy mountain terrain.

Terrain: Designed for large-scale and deeper excavation, with longer hauling routes and greater demand for lifts, vehicles, and explosives.

Resource: Resource locations remain randomized, while deeper layers provide access to increasingly valuable materials.

Features
  • Procedurally generated secret caves
  • Large quarry-scale mining space
  • Stone Business achievement for buying and visiting the property

Profit Strategy: Bring late-game tools and logistics, search for secret caves, and focus on valuable resources that justify the longer mining and transport cycle.

Co-op & Multiplayer

Ore Factory Squad Co-op and Multiplayer

Ore Factory Squad supports solo play and online co-op for groups of up to four. A coordinated squad can divide mining, transport, production, and contract work to expand faster.

Multiplayer uses host and non-host players, a Server Browser with region filtering, in-game voice chat, and a shared factory operation. Efficient teams assign clear jobs while one player manages production priorities and contract timing.

Achievements & Secrets

Ore Factory Squad Achievements and Secrets

Complete production milestones, expand across every property, automate the warehouse, and finish unusual city and exploration objectives. Combine related objectives to complete the list efficiently.

Most achievements unlock while expanding the factory, but several require deliberate side activities: blasting open a cave, selling scrap and antiques, breaking city fire hydrants, driving after a drink, reaching extreme depth, and building a robot-powered pallet system.

35 Steam Achievements

Landlord

Property

Requirement: Buy your first property.

How: Purchase the starting dig site during the opening progression.

Getting Your Hands Dirty

Mining

Requirement: Collect 50 resources.

How: Mine the starting property and collect every resource extracted during the first production cycle.

Made It Myself

Production

Requirement: Produce 50 products.

How: Keep the first production machines supplied while completing early contracts.

Backyard to Business

Contracts

Requirement: Complete your first contract.

How: Choose a small order that uses products supported by the first production machines.

Production Line

Production

Requirement: Produce 250 products.

How: Run repeatable recipes continuously and store finished output on pallets.

Mass Production

Production

Requirement: Produce 500 products.

How: Use conveyors and multiple machines to increase output while completing contract milestones.

Employee of the Month

Customization

Requirement: Customize every category of your character.

How: Change at least one option in every available character category, including face, outfit, gloves, and helmet.

Belt Whisperer

Automation

Requirement: Place your first conveyor belt.

How: Connect two adjacent production steps after conveyor building becomes available.

Industrial Revolution

Production

Requirement: Place 6 machines.

How: Expand across available production lines and place six active machines.

Resource Hoarder

Mining

Requirement: Collect 500 resources.

How: Continue normal property mining and transport loose resources to the surface instead of leaving them underground.

A Breath of Fresh Air

Property

Requirement: Buy and visit the Forest Property.

How: Purchase Forest when it becomes available and travel to the property once.

Elevator Pitch

Mining Equipment

Requirement: Load a resource into your Mining Lift and use it.

How: Build a lift underground, place a mined resource on it, and operate the lift.

Back to the Copper Age

Resources

Requirement: Mine your first Copper.

How: Search the Forest property, where Copper begins appearing among the advanced resources.

You're Hired

Employees

Requirement: Hire your first employee.

How: Hire a Miner or Handler after contract income can support workforce costs.

Free Car Wash

City Secret

Requirement: Break a fire hydrant.

How: Drive through Redstone City and collide with one fire hydrant.

Lunch Break

City Activity

Requirement: Eat during work hours.

How: Obtain food and consume it during the active workday.

Interior Industrialist

Customization

Requirement: Apply your first warehouse customization.

How: Change a warehouse floor, wall, office, sign, or decoration option.

The Mountain Is Missing

Mining

Requirement: Collect 1,000 resources.

How: Combine deep mining with production goals and use Mining Lifts to transport every extracted load.

Company Car

Vehicles

Requirement: Buy your first vehicle.

How: Purchase a cargo or utility vehicle from the Car Dealership.

Gold Rush

Resources

Requirement: Mine your first Gold.

How: Progress to advanced properties and search deeper randomized resource layers.

Open Sesame

Exploration Secret

Requirement: Blast through an entrance with dynamite and discover a cave.

How: Search Forest or Quarry for a breakable cave wall, use dynamite, and enter the revealed cave.

Debt Free

Economy

Requirement: Fully repay a bank loan.

How: Reserve contract income for repayment and delay optional purchases until the loan balance reaches zero.

Don't Drink and Drive

City Secret

Requirement: Drive a vehicle after having a drink.

How: Buy a drink at the city bar, consume it, and then drive a vehicle.

We're Rich!

Resources

Requirement: Mine your first Diamond.

How: Use late-game tools to search the deepest valuable layers of advanced properties.

They Actually Came Back

Employees

Requirement: Send an employee to an off-site contract and bring them back after a successful job.

How: Assign an available employee to an off-site contract and wait for the successful return.

Full Automation

Automation

Requirement: Use a Warehouse Robot, Palletizer, and Drop Zone in one working setup.

How: Connect the Palletizer to a valid robot route and Drop Zone, then allow the complete setup to process a pallet.

No Human Hands Required

Automation

Requirement: Let warehouse robots move 30 pallets.

How: Keep the automated route supplied and allow robots to complete 30 pallet movements.

Hard Hat Area

Property

Requirement: Buy and visit the Construction Property.

How: Purchase the Construction Site through property progression and travel to it once.

Signed for Success

Contracts

Requirement: Earn $40,000 total from contracts.

How: Favor contracts that match existing production lines and improve negotiation before taking large orders.

Scrap Dealer

City Activity

Requirement: Sell 25 pieces of scrap at the Waste Collection Center.

How: Collect scrap during exploration and deliver batches to the Waste Collection Center.

One Man's Treasure

City Activity

Requirement: Sell 10 antiques at the Pawn Shop.

How: Keep antiques found while digging or exploring and sell ten at the Pawn Shop.

Fire Hazard

City Secret

Requirement: Break every fire hydrant in the city.

How: Drive through each Redstone City district systematically and track completed streets to avoid missing a hydrant.

Stone Business

Property

Requirement: Buy and visit the Quarry Property.

How: Purchase the late-game property and travel to the snowy mountain quarry.

How Low Can You Go?

Mining Secret

Requirement: Dig deeper than 15 meters.

How: Create a safe descending tunnel or shaft, add lights and lift sections, and continue below the 15-meter mark.

Peak Performance

Progression

Requirement: Unlock 40 upgrades.

How: Complete profitable contracts and purchase upgrades across mining, factory, market, employees, equipment, and automation.

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Ore Factory Squad: Beginner Guide & Automation Tips

Master Ore Factory Squad with our guide on mining, factory automation, contract management, and co-op strategies for 2026.

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Ore Factory Squad Backyard Mining: Setup Guide & Early Gold

Master Ore Factory Squad backyard mining with our expert setup guide. Learn resource values, tool progression, and how to automate early production.

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Ore Factory Squad First Look: 2026 Mining & Automation Guide

Explore our Ore Factory Squad first look guide. Master mining tools, procedural dig sites, factory automation, and co-op strategies for the 2026 release.

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Ore Factory Squad Factory Layout: Setup Guide for Peak Automation

Master your Ore Factory Squad factory layout with expert strategies for conveyor placement, warehouse robotics, and maximized production efficiency.

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